Hello there! I'm Megan. I graduated from BYU's animation program in 2025. During my time there, I got to work on both capstone projects for my year: video game "Skyguard" and short film "Love & Gold." I am currently working as an independent contractor but hope to one day work in the game industry.
● Worked on "Skyguard", BYU Center for Animation’s 2025 capstone game, throughout all phases of production.
● During spring pre-production, served as a concept artist. Explored the look and feel of the game’s characters, participated in design reviews, and collaborated with peers to refine concepts.
● During summer production, transitioned to primary role as a 3D character artist. Began modeling one of the two playable characters, Blitz. Mainly created blockouts and exploratory sculpts in ZBrush to iterate on design during this time.
● During fall production, promoted to Lead Character Artist. Oversaw the development of all characters, weapons, and enemies. Conducted reviews and approved assets for production. Also coordinated with the concept, rigging, animation, and programming teams to ensure assets balanced high visual fidelity with performance optimization goals.
● During winter and spring production, served as a Technical Animator/Technical Character Artist. Coordinated with the animation and programming teams to build and implement the locomotion systems for both players and enemies. Also developed material setups and physics assets for the characters where help was needed.